So if you have been following my blog and checking out the sidebar, you’ve noticed that I have finally finished Assassins Creed II. I have been playing the game since the middle of August, and outside of the Labor Day weekend, I have only played it on Saturdays and Sunday afternoons. I like that schedule because it helps build up anticipation for the game. Plus, it gave me much-needed breaks when the game was frustrating. And believe me, I needed those breaks. But I am getting ahead of myself.
Assassins Creed II picks up right where the first game leaves off. You are still Desmond Miles trapped inside Templar corporation, Abstergo Industries. The game begins when your friend from the first game, Lucy Stillman, breaks you out of the company building and reveals that she also is an Assassin. During the escape, it becomes clear that some of your ancestor’s skills have bled on through and become your own.
When you reach the Assassin’s hideout, you meet fellow Assassins (Shaun Hastings and Rebecca Crane) and are introduced to the Animus 2.0. This upgraded version of the device not only allows the user to relieve an ancestor’s genetic memories, but it allows for a more controlled bleed effect. Desmond has decided that he wants to join the Assassins and fight Abstergo, so they have him re-live the memories of Ezio Auditore da Firenze. Ezio is an Italian nobleman who lived in Renaissance Italy. From that point the game switches to Ezio’s point of view.
As you begin Ezio’s memories, he is just a typical young noble, until his family is betrayed by a close friend who is also a Templar. The Templar accuses Ezio’s father and two younger brothers of trying to overthrow the city government. After a mock trial, Ezio’s father and brothers are hung in the public square. Ezio manages to sneak his sister and mother out of their home city of Florence and to his uncle’s villa in the countryside. You then undertake Ezio’s plan to uncover the conspiracy that destroyed his family and enact his revenge. As you travel to various cities in Italy, you learn that the group responsible reaches to the highest level of power. Along the way, you ally yourself with various historical figures, including a young Leonardo Da Vinci.
Overall, the game is a vast improvement from the first one. The controls are much tighter and more responsive. The movements feel more natural and fluid. There is still an issue with a game camera that, at times, seems intent on switching to the most un-usable viewpoint. I thought the graphics were improved and there is much more color in the world. Plus, it was neat to see how well they captured Kristen Bell’s likeness as she played Lucy Stillman. The combat controls are still easy to learn, and the insta-kills are still cool-looking. My favorite combat improvement is the ability to use the hidden spike (of which there are two) in the insta-kill.
I liked the new version of the stealth mechanic. Now, you can blend into any crowd instead of just monks. You do this by hiring courtesans to surround you, using them to distract guards. There are two other factions you can hire: thieves who draw away guards and mercenaries, who will fight with you. There is also now a notoriety system that lets you know when the guards will pay closer attention to you. My favorite additions, though, are the RPG-elements.
You now earn money for completing missions, as well as for stopping pickpocketers and enemy messengers. That money can be used to upgrade your armor, weapons, and to purchase supplies like medicine and smoke bombs. You can also use the funds to upgrade your home base, the villa that houses your mother and sister. The more you upgrade your villa, the more money it will generate for you. The only flaw in the system was that, early on, I reached a point where money became no object. I had focused on upgrading the villa to the point that I didn’t need to complete every side mission to be able to afford everything in the game.
I liked almost every aspect of the game. However, much like the first, the theology it presented bugged me to no end. What I am about to mention contains spoilers so feel free to stop reading the post now if you have not completed the game…
According to the game, humanity was created by an ancient race of beings as slaves. Humanity rebelled against their masters and stole a device (the apple from the Garden of Eden) that allowed them to break free. As time wore on, humanity forgot their origin and re-told the true story in various forms. Most current religions were created by people who discovered the Apple and used it to manipulate people into following.
As a Christian, the premise generates a little bit of eye-rolling. The game attempts to present an atheistic point-of-view by claiming that there is no afterlife and all religions are false (represented by the actual Assassin’s creed. “Nothing is true. Everything is permissible.”) However, in this second game, it still presents beings that are higher than ourselves, known as “The Ones Who Came before.” It is these alien beings who are presented as humanity’s former masters. It’s interesting to me that even though the game’s storyline claims there is no God, it still has to create something more. To me, it helps to prove that there really is a God-shaped hole within each of us that we fill in different ways.
All told, I would recommend the game for the great game mechanics. Just take the over-arching story with a grain of salt.












